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	<title>Blowing Out Lanterns &#187; Technophilia</title>
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	<description>Apophenia isn't just a mindset, its a way of life</description>
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		<title>A Buncha Free Games, Vol. I</title>
		<link>http://blowingoutlanterns.com/archives/2476/a-buncha-free-games-vol-i</link>
		<comments>http://blowingoutlanterns.com/archives/2476/a-buncha-free-games-vol-i#comments</comments>
		<pubDate>Tue, 08 Dec 2009 11:00:54 +0000</pubDate>
		<dc:creator>KahrlZero</dc:creator>
				<category><![CDATA[Aesthetiophilia]]></category>
		<category><![CDATA[Methodology]]></category>
		<category><![CDATA[Technophilia]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[aesthetics]]></category>
		<category><![CDATA[games]]></category>
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		<category><![CDATA[technology]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blowingoutlanterns.com/?p=2476</guid>
		<description><![CDATA[I&#8217;m mostly interested in writing about Things Worth Having, which make up for their cost in improved Quality of Life. I usually mean high-quality every-day objects when I say that but there&#8217;s also a bunch of intangible data worth having. Some people even give it away. Data (i.e. software) takes up no space, so when [...]]]></description>
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		<title>An open letter to my dad about my relationship with Apple Computer</title>
		<link>http://blowingoutlanterns.com/archives/2258/an-open-letter-to-my-dad-about-my-relationship-with-apple-computer</link>
		<comments>http://blowingoutlanterns.com/archives/2258/an-open-letter-to-my-dad-about-my-relationship-with-apple-computer#comments</comments>
		<pubDate>Tue, 24 Nov 2009 21:35:03 +0000</pubDate>
		<dc:creator>KahrlZero</dc:creator>
				<category><![CDATA[Aesthetiophilia]]></category>
		<category><![CDATA[Methodology]]></category>
		<category><![CDATA[Politics]]></category>
		<category><![CDATA[Technophilia]]></category>
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		<category><![CDATA[aesthetics]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[rants]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://blowingoutlanterns.com/?p=2258</guid>
		<description><![CDATA[When I showed you my Ubuntu-based netbook and the CAD software I was running through WINE last summer, you almost seemed hurt when you asked if I had given up on Apple. At the time I quickly dismissed the possibility but looking at the intervening months (even as I compose this on my venerable MacBook [...]]]></description>
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		<title>We Now Interrupt Your Regularly Scheduled Broadcast: Pop!Tech &#8217;09</title>
		<link>http://blowingoutlanterns.com/archives/1941/we-now-interrupt-your-regularly-scheduled-broadcast-poptech-09</link>
		<comments>http://blowingoutlanterns.com/archives/1941/we-now-interrupt-your-regularly-scheduled-broadcast-poptech-09#comments</comments>
		<pubDate>Fri, 23 Oct 2009 19:22:13 +0000</pubDate>
		<dc:creator>Etruscan</dc:creator>
				<category><![CDATA[Aesthetiophilia]]></category>
		<category><![CDATA[Economics]]></category>
		<category><![CDATA[Politics]]></category>
		<category><![CDATA[Technophilia]]></category>
		<category><![CDATA[Camden Maine]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[live stream]]></category>
		<category><![CDATA[poptech]]></category>
		<category><![CDATA[transhumanism]]></category>

		<guid isPermaLink="false">http://blowingoutlanterns.com/?p=1941</guid>
		<description><![CDATA[&#60;begin&#62; If you&#8217;re not familiar with it, Pop!Tech is a yearly conference based in our very own Camden, Maine. It&#8217;s not a &#8216;Con, or and Event, but rather lives at a multidisciplinary corner somewhere North of Technology and East of Culture. Topics cover everything from the impact of technology on the arts, to the development [...]]]></description>
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		<title>Friday Night Anime Block: Serial Experiments Lain</title>
		<link>http://blowingoutlanterns.com/archives/1798/friday-night-anime-block-serial-experiments-lain</link>
		<comments>http://blowingoutlanterns.com/archives/1798/friday-night-anime-block-serial-experiments-lain#comments</comments>
		<pubDate>Fri, 09 Oct 2009 22:40:42 +0000</pubDate>
		<dc:creator>Etruscan</dc:creator>
				<category><![CDATA[Aesthetiophilia]]></category>
		<category><![CDATA[Technophilia]]></category>
		<category><![CDATA[Videophilia]]></category>
		<category><![CDATA[anime]]></category>
		<category><![CDATA[consciousness]]></category>
		<category><![CDATA[cyberpunk]]></category>
		<category><![CDATA[friday night anime]]></category>
		<category><![CDATA[friday night anime block]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[outbrain]]></category>
		<category><![CDATA[ryutaro nakamura]]></category>
		<category><![CDATA[serial experiments lain]]></category>
		<category><![CDATA[transhumanism]]></category>

		<guid isPermaLink="false">http://blowingoutlanterns.com/?p=1798</guid>
		<description><![CDATA[&#60;begin&#62; We&#8217;ll bring it back a little tonight, to some of the more traditional themes cyberpunk was designed to address. Dystopia as an exploration of consciousness, being-ness, and the development of transhumanism. Nakamura&#8216;s Serial Experiments Lain. The consequences of living in a post-human society; one in which we have moved beyond the constraints imposed upon [...]]]></description>
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		<title>You should be playing Captain Forever</title>
		<link>http://blowingoutlanterns.com/archives/1594/you-should-be-playing-captain-forever</link>
		<comments>http://blowingoutlanterns.com/archives/1594/you-should-be-playing-captain-forever#comments</comments>
		<pubDate>Tue, 29 Sep 2009 11:00:16 +0000</pubDate>
		<dc:creator>KahrlZero</dc:creator>
				<category><![CDATA[Aesthetiophilia]]></category>
		<category><![CDATA[Technophilia]]></category>
		<category><![CDATA[Videophilia]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[captain forever]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[games]]></category>
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		<description><![CDATA[Captain Forever is mercenary space combat, distilled. The graphics are perfectly simple, with all the iconic straightforwardness of a War-Room tactical display. There is no character-building, no tech tree, and no economy. The control scheme is as old as I am and as familiar as a favorite chair.]]></description>
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